
THESE ARE JUST SOME OF THE SCENARIOS THAT WE DO. Capture the Flag This is the most commonly played game. Two teams each start at a fort on different ends of a playing field, woods, combat town, or even a cemetery. The idea is to capture the oppositions flag and bring it to your fort. Centre Flag One particularly interesting game is centre flag. One flag in the centre of a playing field and the two teams starting on either side trying to capture the flag and return it back to your own team's bunker (base). President's Men Another variation is President's men. One person is the President and does not have a gun. He has 4 or 5 men around him that have to protect him for a given length of time. Paris Island Another variation is called Paris Island in which the players have to protect the flag that hangs in the centre of a triangle of forts. A small group hides in these and tries to protect the flag. The other larger group has to get the flag 'off the island' or out of the triangle to a safe outside location. Predator Prey This is an interesting game. Four predators are released into the game zone to hide. Then the rest of the crew is sent in to find them. Once a predator is killed they are eliminated and have to leave. But if a Predator kills a prey, the prey player becomes a new Predator. Thus the object of the game for the Predator is to increase and proliferate, while the object for the prey is to kill all the predators. This can get to be pretty interesting, if the Prey have to check with a referee to become a Predator. Freeze Tag Another capture the flag variation. If you get killed a team-mate(Medic) can tag you back in. You have to defend and protect the killed player's so their friends don't tap them in. Hostage Rescue One team must rescue a hostage from the other team and return him "home" unharmed. This game gets very interesting. Kill the Leader Each team must kill the other team's leader. Each team has to defend their leader. This can become interesting when a traitor is introduced to each side. One player is a traitor and can turn against his team-mates, usually designated by the referee. However, adding traitors makes the game more confusing. Run the Flag This is another capture the flag variation. Two teams each start with their own flag in their hands. They have to charge with their flags to the other teams base and hang it there. No need to go get the other teams flag; you (sort of) start with it. The challenge is getting there. Jailbreak Two players are prisoners and are trapped inside a base. There are a few guards outside. The prisoners can only leave from a designated entrance. The guards guard that entrance. The prisoners' friends are on the perimeter waiting to rescue their friends. The prisoner's have no weapons, the guards do. The prisoners' teammates fire at the guards until the guards are dead. The object is to get the prisoners out without anyone getting killed. The guards succeed if they kill everyone. Free For All Every player for themselves. When you eliminate a player he dies (leaves). At the end of the game the last player still standing wins a prize from Mid-Antrim Paintball. Old Style Dual Two teams line up in straight lines with their backs to each other. They then take 10 steps then turn and fire one shot at each other. If you get shot you must lay down. Winning team has the most players standing. Prison A few players are in a building with small holes in it. Fifteen minute time limit. All other players must kill the players in the prison. The players in the prison just have to stay alive. Terminator This is a nice game to end the day with. A few terminators (2-3) have a duct taped X on their chest. To eliminate them you must hit them on the centre of the X. The Terminators run around and eliminate the other players. Terminators once hit in the centre of the X on their fronts or backs they are then Terminated. |